Introduction

We performed a cognitive video game study, where we compared novice and expert video game players under an attentional demand task. We used the Nintendo classic, Excitebike, on both a GamePad controller and an online emulator. We assumed that experts would complete races faster and with few obstacle errors. But we wanted to see if we could reduce expert gameplay to that of a novice by having participants complete an additional attentional demand task while in game play.

The Process

We had both expert and novice participant groups participate in a control series, where they played the game without interruption. Then we had both groups race the same tracks, but this time with an attentional demand task. While in gameplay, players had to complete an active listening task. They listened to a list of randomly generated numbers, spoken aloud by the researcher, and had to signal if they heard two consecutive odd numbers.

Methods

Through screen recordings, we were able to observe gameplay in order to collect data sets on time to completion, obstacle errors, and game strategy. We also conducted participant interviews after both the control series and the attentional demand series.

The Results

During the control series, experts had faster mean race times than novices, used more game features, and had fewer obstacle errors. However, during the attentional demand task series, they sacrificed game features and obstacle errors in order to still achieve a better race time. Expert race time still increased significantly, but not to that of a novice.

Using the model created by our data to represent player skill, we wrote a mathematical equation to predict race completion time based on the number of game features used. In other words, the overall skill of a player can accurately predict how quickly they will complete a track with a given number of obstacles.

-0.116*(Number of strategic features used) + 1.64 = Total time

Video Presentation

This was a master’s degree course project I worked on with another student. It was for IE681: Cognitive Engineering at Iowa State University.